Currently, we are in search of a talentedLevel Designerto drive our new products.
β’ Design and build levels for mobile games from initial concept to final in-engine implementation;
β’ Monitor and interpret level performance metrics;
β’ Tune difficulty curves to maintain engagement across player skill segments, balancing challenge with accessibility;
β’ Run and participate in playtests; collect, structure, and act on feedback from both internal sessions and real players;
β’ Participate in A/B tests on level content and mechanics, analyse results and apply learnings to future designs;
β’ Maintain up-to-date level design documentation, style guides, and design rationale for the team;
β’ Propose and prototype new challenge types, obstacles, and interactive elements that fit within the game's genre and monetization mode.
What makes you a perfect fit?
β’ Relevant work experience in similar positions for at least 3 years in the game development industry;
β’ Solid understanding of game flow, difficulty progression, and player retention principles;
β’ Ability to read analytics dashboards, draw actionable conclusions, and translate them into design changes;
β’ Systems thinking: the ability to see a level as an interconnected set of mechanics, pacing beats, and player goals;
β’ A portfolio containing shipped levels, paper designs, or documented design rationale β required for consideration;
β’ Strong communication skills and comfort working in cross-functional teams with short iteration cycles.
π³ Competitive compensation
Letβs create hits together!
Originally posted on Himalayas