Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers).
This is a remote position.
Please be mindful that we take into consideration only candidates based within European Economical rea.
• Create diverse and compelling character animations to enhance gameplay experience.
• Develop animations from scratch or manipulate mocap data for in-game animation.
• Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions.
• Identify and report animation-related issues.
• Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish.
• Estimate task time and manage deadlines effectively.
• Actively contribute to promoting a transparent and learning culture within the team.
• Anticipate production and technical risks and communicate them early to the relevant stakeholders.
• 5+ years of experience as an Animator in the video game industry.
• Proficiency in Maya and Unreal engine 5
• Strong teamwork and collaboration abilities.
• Adaptability, flexibility, and openness to change.
• Ability to give and receive constructive criticism.
• Innovative problem-solving skills.
• Strong written and verbal English communication skills.
• Experience implementing gameplay animation directly in Unreal Engine 5.
• Experience with Unreal Engine 5 animation layering systems and reusable animation logic.
• Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel.
• Experience working with mocap data, including clean-up, editing and adaptation for gameplay.
• Professional experience developing action games, ARPGs or combat-heavy titles.
• Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems.
Originally posted on Himalayas